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Killed enemies freeze into solid Australium statues (purely cosmetic feature). Has a short 1 second cooldown during which it never crits.Īttacks pierce damage resistance effects and bonuses.Įarns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). See individual weapon pages for additional figures.Ĭritical hits are guaranteed for headshots.Īccuracy decreases after initial shot. Note: Weapon damage is approximate and listed at base value. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies. Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. However, the Spy still collides with enemy buildings, even when disguised. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. The Spy has the unique ability to use enemy Dispensers and Teleporters while disguised, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. In fact, a swift backstab with any of the Spy's knives will kill most foes in a single hit - provided they are not under the effects of any type of invulnerability, or some other form of immense damage reduction. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back.
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With enough skill in the art of deception, the Spy can momentarily fool enemies with their disguise, lulling them into a false sense of security. His Disguise Kit lets him impersonate any class on either team. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, letting him infiltrate enemy lines with little chance of detection.
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Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives.
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